;
;
;Ulitimate Civ II - Civilopedia Descriptions Text File -- Copyright (c) 1997 MicroProse Software, Inc. 
;
;This file contains the descriptions of all the Civilization Advances, City Improvements, Wonders of
;the World, Units, and Game Concepts displayed in the Civilopedia. It is designed to be adaptable to
;conform to customized scenarios by the replacing existing text with scenario-specific text.
;
;PLEASE MAKE A COPY OF THE ORIGINAL TEXT FILE BEFORE YOU MAKE ANY CHANGES!
;
;
;

@ADVANCE_DESCRIPTIONS
;
;Translation Note: This section consists (verbatim) of the following files from the original Civilopedia, ;strung together to make one contiguous section: ADVANC1.PDE, ADVANC2.PDE, ADVANC3.PDE,
;and ADVANC4.PDE. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Amphibious Warfare will be the 55'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@ADVANCE_INDEX
0,			; Advanced Flight
1,			; Alphabet
54,			; Amphibious Warfare
2,			; Astronomy
3,			; Atomic Theory
4,			; Automobile
5,			; Banking
6,			; Bridge Building
7,			; Bronze Working
8,			; Ceremonial Burial
9,			; Chemistry
10,			; Chivalry
11,			; Code of Laws
55,			; Combined Arms
12,			; Combustion
13,			; Communism
14,			; Computers
15,			; Conscription
16,			; Construction
17,			; The Corporation
18,			; Currency
19,			; Democracy
56,			; Economics
20,			; Electricity
21,			; Electronics
22,			; Engineering
57,			; Environmentalism
58,			; Espionage
23,			; Explosives
24,			; Feudalism
25,			; Flight
59,			; Fundamentalism
26,			; Fusion Power
27,			; Genetic Engineering
60,			; Guerrilla Warfare
79,			; Gunpowder
80,			; Horseback Riding
81,			; Industrialization
82,			; Invention
83,			; Iron Working
28,			; Labor Union
61,			; The Laser
62,			; Leadership
29,			; Literacy
63,			; Machine Tools
30,			; Magnetism
31,			; Map Making
32,			; Masonry
33,			; Mass Production
34,			; Mathematics
35,			; Medicine
36,			; Metallurgy
64,			; Miniaturization
65,			; Mobile Warfare
37,			; Monarchy
66,			; Monotheism
38,			; Mysticism
39,			; Navigation
40,			; Nuclear Fission
41,			; Nuclear Power
42,			; Philosophy
43,			; Physics
44,			; Plastics
-1,			; Plumbing
68,			; Polytheism
45,			; Pottery
69,			; Radio
46,			; Railroad
47,			; Recycling
48,			; Refining
70,			; Refrigeration
49,			; The Republic
50,			; Robotics
51,			; Rocketry
71,			; Sanitation
72,			; Seafaring
52,			; Space Flight
73,			; Stealth
53,			; Steam Engine
84,			; Steel
85,			; Superconductor
74,			; Tactics
75,			; Theology
86,			; Theory of Gravity
87,			; Trade
88,			; University
76,			; Warrior Code
77,			; The Wheel
78,			; Writing
67,			; Future Technology
-1,			; User Def Tech A
-1,			; User Def Tech B
-1,			; User Def Tech C
-1,			; Extra Advance 1
-1,			; Extra Advance 2
-1,			; Extra Advance 3
-1,			; Extra Advance 4
-1,			; Extra Advance 5
-1,			; Extra Advance 6
-1,			; Extra Advance 7
-2,			; MUST BE HERE! TERMINATOR!

@@Advanced Flight
Germanicus handling of the remains of Varus army caused controversy in Rome, as it was considered improper and impure for priests to come into contact with the dead.  
 
@@Alphabet
The process of Romanizing the local Germans will be difficult, and perhaps dangerous.  Nonetheless, it is a course you may take.  

@@Astronomy
News of Agrippinas conduct after the Long Bridges affair would send Tiberius into a minor uproar.  His suspicions of Germanicus and his wife were greatly increased by this unprecedented action.

@@Atomic Theory
The more success Germanicus had, the greater insecurity Tiberius developed.  Historically, he refused Germanicus the extra years campaign that he so greatly sought.

@@Automobile
The destruction of Legio XX V. Victrix will only encourage our subjects to revolt against Roman rule.

@@Banking
Sejanus, the prefect of the Praetorian Guard and Tiberius trust confidant, would constantly play on the Emperors worst fears.  The more success you have, the more likely the Emperor will be to finally heed his friends warnings.

@@Bridge Building
Since Civ2 rivers are barely featured in this scenario, neither is bridge building.

@@Bronze Working
Tiberius was a notoriously insecure and jealous Emperor, and these feelings would only be incensed by his adopted sons great successes in Germania.

@@Ceremonial Burial
News of Germanicus punitive campaign against the treacherous Germans will ease many minds at home, and give people a greater sense of security.  In short, it will allow town watchs to do their job.

@@Chemistry
Historically, Tiberius would not allow Germanicus to extend his campaign into the year 17.  He will also not allow you to do the same in this scenario.  The only question is, will you obey him?

@@Chivalry
Because of possible headaches, this advance is not used in this scenario.

@@Code of Laws
If you have received this technology, the Emperor has ordered you to halt your campaign.  You must answer his demand as soon as possible (when you next get to choose your policies).

@@Combustion
Should you choose to defy the Emperor, you can only assume he will respond with force.  Can you free Rome from his tyrannical grip?

@@Communism
Because of the lack of government switching in this scenario, this advance is not included.

@@Computers
This advance slot is being held for possible future use.

@@Conscription
Because of possible headaches, this advance is not used in this scenario.

@@Construction
Though it may seem absurd that your legionary detachments cannot build marching camps from the start, you must remember that your legions just mutinied a few turns prior to the scenarios beginning! You must restore their discipline!

@@Corporation
When they came upon the remains of Varus and his three destroyed legions, the Romans buried them and erected a monument which was later toppled by passing Germans.

@@Currency
Arminius pregnant wife, Thusnelda, would be captured by the legions.  Arminius was not amused.

@@The Democracy
If Arminius is captured, you have completed 1/4 of your victory requirements (excluding city objectives).

@@Electricity
The destruction of Legion V Alaudae will not help your people feel very secure.  If such a powerful force can be destroyed, what are their chances?

@@Electronics
Recovering the Eagle of Legio XVII will increase the sense of security in any city that currently has a standing garrison.

@@Engineering
The destruction of Legio II Augusta will not help your people feel very secure.  If such a powerful force can be destroyed, what are their chances?

@@Explosives
Engineering schools permit the training of specialized detachments for your legions.  As many Roman victories were won with the hammer as were won with the sword.

@@Feudalism
The destruction of Legio XIII Gemina will not help your people feel very secure.  If such a powerful force can be destroyed, what are their chances?

@@Flight
The death of a general as impressive as Caecina will not help your prestige.  Poets and Senators will have a harder time finding an audience.

@@Fusion Power
Granting a city citizenship will prevent its new citizens from revolting at the recruitment center.

@@Genetic Engineering
Offensive Operations are the Romans forte.  Without them, no advance could be made.

@@Labor Union
By pursuing this policy, we will be able to recruit more archers from Syria.  Highly-skilled men, they will help with our offensive.

@@Literacy
By continuing the arduous process of Romanizing these barbarians, we will increase the gains we receive from them. 

@@Magnetism
By coordinating with our Germanic allies, we will be able to draft their sons into Roman service.  Able to traverse any terrain, these young men will serve a useful purpose.

@@Map Making
This advance is not used in the scenario.

@@Masonry
Taking some precautionary defensive measures will allow us to increase our peoples sense of security.  Though we more often think of offensive measures, this should not be overlooked.

@@Mass Production
The destruction of Legio XIV Gemina Martia Victrix will only encourage our subjects to revolt against Roman rule.

@@Mathematics
Assigning men to patrol our cities and roads will encourage merchants and diplomats to visit our territory.

@@Medicine
Roman medicine was more advanced than you might think.  Even so, this advance does little save change the demographics.

@@Metallurgy
This advance is not used in this scenario.

@@The Monarchy
Because of the lack of government switching in this scenario, this advance is not included.

@@Mysticism
Recovering the Eagle standard of Legio XIX will increase our populaces sense of security by allowing our town watch to be more effective.

@@Navigation
This advance is not featured in this scenario.

@@Nuclear Fission
This advance is not featured in this scenario.

@@Nuclear Power
Devoting resources to naval operations will allow our ship captains to better train their rowers, thus increasing our vessels overall maneuverability.  

@@Philosophy
The Roman Empire was vast and great, and a useful name for a technology that serves only to change a few people icons.  Or at least did, until this scenario was rebuilt with ToT.

@@Physics
Pursuing a policy of constructing watchtowers may not be the most aggressive, but it is certainly rational.

@@Plastics
The destruction of Legio XVI Gallica will only encourage our subjects to revolt against Roman rule.

@@Pottery
First we must announce our intention of summoning the Evocati for duty.  Then, we must make it our project to do so.  This will allow us to devote more financial resources to things besides security.

@@Railroad
If Anstieg taught me anything, it was never, ever, allow rail roads to be built.

@@Recycling
Enacting a census will allow us to exploit more resources from our province.  You cant take what you dont know exists, after all.

@@Refining
Enacting a policy of conscription will allow us to build recruitment centers to exploit our provinces manpower.  How our people will react to that, however, is unknown.

@@The Republic
Because of the lack of government switching in this scenario, this advance is not included.

@@Robotics
Instituting taxes will allow us to send Publicani to collect our peoples hard-earned wealth.  If strapped for coin, we should adopt this policy.

@@Rocketry
Germanicus death at the hands of the treacherous Germans would, theoretically, throw the Rhine Frontier into panic.  Lets try to avoid that, shall we?

@@Space Flight
After the Teutoburg Disaster, the Germanic tribes developed a reputation for being proficient ambushers.  Only a few years since that battle, this skill has not deserted them.

@@Steam Engine
When the Germanic tribes discover this advance, they can convince their rich nobles to take the field against us.  All the better for us: they carry more booty!

@@Amphibious Warfare
The news that Germanicus was conducting a proper invasion of Germania would rub Tiberius two ways.  On the one hand, he was glad Roman honor was being avenged.  On the other, he would forever worry about his adopted sons imperial ambitions.

@@Combined Arms
If we ask the Batavians to send their best horsemen, they surely will.  They have been staunch Roman allies since the days of Caesar.

@@Economics
The destruction of Legio I Germanica will not help your people feel very secure.  If such a powerful force can be destroyed, what are their chances?

@@Environmentalism
A minor victory or two will likely drown out the rebellious voices in any town forum...

@@Espionage
By obeying the Emperor, we will both please him, and make a lovely lap dog.

@@Fundamentalism
Because of the lack of government switching in this scenario, this advance is not included.

@@Guerrilla Warfare
This is simply a generic Germanic technology to avoid the problems of civilize and leaders2.  Yes, Im old school.

@@The Laser
There are reports of several heavily-defended areas under tribal control.  If we make it our policy to construct siege works, they will not prove such difficult problems.

@@Leadership
This advance is not used in this scenario.

@@Machine Tools
If we pursue artillery, our ballista and scorpions will terrify our opponents! The only difficulty will be positioning our weapons. 
@@Miniaturization
If we value unfettered trade, increasing our patrols will help us secure it.

@@Mobile Warfare
This advance is not used in this scenario.

@@Monotheism
Having Imperium of the Rhine Command authorizes you to take all necessary steps to avenge Varus.

@@Future Technology
Dalliance, in Roman terms, is the act of loafing about with a bland-looking Egyptian whore, digging the occasional well, and accidentally burning several thousand years of literary work.  Surely we have something better to do?

@@Polytheism
This advance is not used in this scenario.

@@Radio
Once we have pursued staging bases, our legionary detachments will be able to construct staging bases from which our missile units can be launched, and our Batavian Horse can prepare to ford rivers.

@@Refrigeration
Slavery kept the Roman Empire running, and there are some who say it also would eventually contribute to its fall.  Thats the plan in this scenario, as the policy allows your cities to grow much faster, thus leading to more revolts.

@@Sanitation
A major victory will convince many would-be instigators to seal their lips in the public forums.  The risk of revolt should decrease. 

@@Seafaring
This advance is not used in this scenario.

@@Stealth
Once the Germanic tribes pursue archers, they can build the pesky German Archers unit to shoot arrows over your city defenses.

@@Tactics
This advance is not used in this scenario.

@@Theology
Recovering the Eagle standard of Legio XVIII will decrease the likelihood of our cities revolting.

@@Warrior Code
If we decide to bribe Roman Senators, their political minds will be harnessed for our own gain.  We could then send them across the Roman Empire to increase our prestige and also to raise much-needed funds for our campaign.

@@Wheel
This advance is being held for future use.

@@Writing
The process of Romanizing these barbaric Germans has been difficult, but possibly worthwhile?  This completes the process, and affords us the glory of having completed it.

@@Gunpowder
This advance is not used in this scenario.

@@Horseback Riding
Land Operations are the backbone of the Roman military, and allow for many future policies to be enacted.

@@Industrialization
The destruction of Legio XXI Rapax will only encourage our subjects to revolt against Roman rule.

@@Invention
Losing the vaunted Praetorians in combat will do very little to increase our prestige.  

@@Iron Working
This advance is not used in this scenario.

@@Steel
When the Germanic tribes pursue this policy, we will have the dreaded Axemen to contend with!

@@Superconductor
This advance currently serves no real purpose, since Front Rank cannot be built.

@@Theory of Gravity
When we receive news of new German Cavalry detachments being mobilized, we should probably consider recruiting a few Gallic Auxiliaries to keep them at bay!

@@Trade
Once we have achieved some victory to speak of, we will be able to commission poets to go from town to town singing our praises.  This will increase our prestige, and also bring in a tidy revenue.

@@The University
By continuing on the path of trying to Romanize these barbarians, we will be able to grant them Allied Status.  Hopefully, theyll take that news well.

@IMPROVEMENT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the IMPROV.PDE text file in the original
;Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Palace will be the 16'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@IMPROVEMENT_INDEX
-1,			; Nothing
15,			; Palace
2,			; Barracks
8,			; Granary
22,			; Temple
12,			; MarketPlace
10,			; Library
6,			; Courthouse
4,			; City Walls
0,			; Aqueduct
1,			; Bank
3,			; Cathedral
23,			; University
13,			; Mass Transit
5,			; Colosseum
7,			; Factory
11,			; Manufacturing Plant
18,			; SDI Defense
17,			; Recycling Center
16,			; Power Plant
9,			; Hydro Plant
14,			; Nuclear Plant
34,			; Stock Exchange
32,			; Sewer System
35,			; Supermarket
36,			; Superhighways
30,			; Research Lab
31,			; SAM Missile Battery
26,			; Coastal Fortress
33,			; Solar Plant
37,			; Harbor
27,			; Offshore Platform
24,			; Airport
28,			; Police Station
29,			; Port Facility
-1,			; Transporter
21,			; SS Structural
19,			; SS Component
20,			; SS Module
25,			; (Capitalization)
-2,			; MUST BE HERE! TERMINATOR!

@@Aqueduct
A major obstacle to population growth and expansion in early cities was the scarcity of water. In many cases, the solution to this problem was an aqueduct. Aqueducts were large, elevated stone "canals" through which water from nearby hills and mountains was channeled into the city.
^
In this scenario, aqueducts are not necessary until cities reach a very large size.  This was done to ensure you have your hands full with revolts and security issues.

@@Bank
Although normal patrols are adequate for stopping most bandits, if you really want your city to be a thriving epicenter of trade and security, you will need to increase your patrols.

@@Barracks
The valetudinarium is a military hospital useful for healing your wounded soldiers.  While recovering, many legionaries have been known to talk of their adventures to local boys, increasing their military education and the likelihood of their future survival in the field.

@@Cathedral
Cathedrals are not used in this scenario.  Instead, you will receive their effect for as long as Germanicus lives.

@@City Walls
City defenses allow, surprisingly, for a better city defense.  Your units will defend at greater strength, and your population will not be reduced with each successful attack by the enemy.
^
It is worth noting that German Archers can shoot over your walls.  If you see them in the field, it might be wise to cut them down quickly.

@@Colosseum
Garrisons allow a citys population to sleep well at night.  They increase your citys security level, thus freeing field troops to hunt the enemy.

@@Courthouse
Building a portae principales, or main gate, in a city will allow your garrisons to carefully check each passerby to ensure they are not corruptibly carrying away your citys wealth! 

@@Factory
Before you can exploit your province, you need to know what there is to exploit.  Taking a census accomplishes this, and allows you to extract more resources from your city.  It does, however, increase the local revolt risk.

@@Granary
The Horrea is your citys granary, and also the only improvement in the scenario that you are not allowed to sell.  We all like massively increasing populations and revolt risks, dont we?

@@Hydro Plant
This improvement is not featured in Germanicus on the Rhine.

@@Library
Once we have won some battles, it may be well to commemorate our victories with freshly painted frescoes for our walls! They will surely increase our prestige, and allow future political policies to be pursued more rapidly.

@@Manufacturing Plant
The Publicani are tax collectors well-versed in exploiting provinces.  Though they will increase the total amount of resources available, their harsh ways will also likely increase your revolt risk.

@@Marketplace
Frontier cities have traditionally been lawless places.  By sending out regular patrols, you can reduce bandits and encourage merchants to visit your lands.

@@Mass Transit
By extending the local populace citizenship, we will eradicate their natural desire to revolt.  This will not, however, stop those who are angry over harsh taxes or recruitment procedures.

@@Nuclear Power Plant
A recruitment center will allow us to more easily exploit our provinces, as it will bring in much manpower resources.  It will also more than likely anger the local population, however, and runs the risk of sparking a sizeable revolt.
 
@@Palace
The Principia is our generals headquarters.  It is here that all his grand plans are laid.

@@Power Plant
This improvement is not featured in Germanicus on the Rhine.

@@Recycling Center
By extending Allied status to our subjects, we will greatly decrease their eagerness for revolt.  What harm are taxes or army service, after all, if done with friends?  

@@SDI Defense
This improvement is not featured in Germanicus on the Rhine.

@@Spaceship Component
This improvement is not featured in Germanicus on the Rhine.

@@Spaceship Module
This improvement is not featured in Germanicus on the Rhine.

@@Spaceship Structural
This improvement is not featured in Germanicus on the Rhine.

@@Temple
A simple town watch will maintain security in most small settlements, although it will likely need to be expanded to a full-fledged garrison as the city grows in size.

@@University
It is important to preserve the memory of our victories for the ages.  They also serve a contemporary purpose: by commissioning statues, our prestige will increase, enabling a more rapid pursuit of our political agenda.

@@Airport
The Romans were notorious for their ability to rapidly traverse their world.  Units can automatically force march between any two cities that have this improvement.

@@Capitalization
By devoting all our resources to industry, we will be able to make a tidy profit.  Unfortunately, we will also have to halt recruitment from this city!

@@Coastal Fortress
This improvement is not featured in Germanicus on the Rhine.

@@Offshore Platform
Fabrica of this sort can not be built and only exist to ensure the Imperial Roman cities will have some sort of production value.

@@Police Stations
Increasing our citys defenses by stringing it with vallum will allow our citizens to feel more secure when our army is off in the field.

@@Port Facilities
Seagoing vessels have been used for both commercial transport and military purposes for thousands of years. Cities built on rivers and on the coasts of seas and oceans built facilities to receive cargo and to house military vessels stationed in the area. Many of the larger cities built large port facilities that included shipyards for the construction of new vessels, large warehouse and docking facilities, and dry-docks for the repair of damaged vessels. Heavily damaged ships can be repaired much more quickly when such facilities are available.

@@Research Lab
After a great victory, a triumphal arch to commemorate our bravery is in order! This improvement will increase our prestige, thus allowing our political agenda to pass more rapidly.

@@SAM Missile Battery
This improvement is not featured in Germanicus on the Rhine.

@@Sewer System
Hygiene is always important, but in large, crowded areas, it becomes vital.  The Romans were renowned for their elaborate bath houses where citizens could keep clean and healthy.
^
In this scenario, Baths are not necessary until cities reach a very large size.  This was done to ensure you have your hands full with revolts and security issues.

@@Solar Power Plant
This improvement is not featured in Germanicus on the Rhine.

@@Stock Exchange
Demanding that Latin be the universal language will no doubt bring an increase in trade revenue, but it may also provoke our less enlightened subjects...

@@Supermarket
Latifundia are, in essence, vast estates of large fields worked by slaves.  Though they likely played a major role in the destruction of our former Republic, they also play a vital role in bringing more foodstuffs to market!

@@Superhighway
As our influence over the Germanic peoples increases, it is only proper that we introduce them to the benefits of our enlightened Latin customs.  They will increase our trade wherever the roads take them.

@@Harbor
A fishing fleet allows us to, well, fish.

@WONDER_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the WONDER.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry, but adjusted by NUM_IMPROVEMENTS.
; For example, Adam Smith's Trading Co. will be the 0'th (remember,
; the list is zero based)(INDEX - NUM_INPROVEMENTS) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@WONDER_INDEX
21,			; Pyramids
9,			; Hanging Gardens
2,			; Colossus
15,			; Lighthouse
7,			; Great Library
20,			; Oracle
8,			; Great Wall
25,			; Sun Tzu's War Academy
13,			; King Richard's Crusade
18,			; Marco Polo's Embassy
19,			; Michelangelo's Chapel
3,			; Copernicus' Observatory
16,			; Magellan's Expedition
23,			; Shakespeare's Theatre
14,			; Leonardo's Workshop
12,			; J. S. Bach's Cathedral
11,			; Isaac Newton's College
0,			; Adam Smith's Trading Co.
5,			; Darwin's Voyage
24,			; Statue of Liberty
6,			; Eiffel Tower
27,			; Women's Suffrage
10,			; Hoover Dam
17,			; Manhattan Project
26,			; United Nations
1,			; Apollo Program
22,			; SETI Program
4,			; Cure for Cancer
-2,			; MUST BE HERE! TERMINATOR!

@@Adam Smith's Trading Co.
The Evocati are retired legionaries who have served their twenty year enlistments and settled down with a plot of land to raise families or go into business.  Despite being discharged, the proud men are required to keep their standards and respond to emergencies.  Summoning the Evocati will free us from hiring others for security.

@@Apollo Program
This wonder is not used in this scenario.

@@Colossus
Promoting an ally to the rank of Praefectus Alae will no doubt increase the economic support we receive from his home city.  The honor is a very high distinction, and local merchants will likely linger in such a region.

@@Copernicus' Observatory
Albinovanus Pedo, an officer in Germanicus army, and friend of the famous Ovid, wrote a lengthy poem describing Germanicus campaign against Arminius.  The commissioning of this work will increase your prestige and allow your political agenda to pass more quickly.  

@@Cure for Cancer
The Army of the Upper Rhine was based near modern-day Mainz, and during the time of Germanicus, consisted of the 2nd, 13th, 14th, and 16th legions.  The destruction of part of this army would cause your citizens great consternation.

@@Darwin's Voyage
Managing to completely Romanize Germania is such a feat that a stunned Senate will quickly pass two pieces of your political agenda.

@@Eiffel Tower
This wonder is not used in this scenario.

@@Great Library
This wonder is not used in this scenario.

@@Great Wall
The Great Forests of Germania are dark and gloomy.  It is relatively easy for the German tribes to mount a local defense, seeing how our legionaries are completely out of their element.

@@Hanging Gardens
The Army of the Lower Rhine was based near modern-day Xanten, and during the time of Germanicus, consisted of the 1st, 5th, 20th, and 21st legions.  The destruction of part of this army would cause your citizens great consternation.

@@Hoover Dam
The entire Empires resources are available to the Imperial Romans, and this includes the exploitation of all the provinces!

@@Isaac Newton's College
A triumph is a major achievement, traditionally reserved for only the best generals, though nowadays they must also be relatives of the Emperor.  Such a prestigious honor will greatly enhance our political sway.

@@J.S. Bach's Cathedral
The Army of the Upper Rhine was based near modern-day Mainz, and during the time of Germanicus, consisted of the 2nd, 13th, 14th, and 16th legions.  The destruction of part of this army would cause your citizens great consternation.

@@King Richard's Crusade
This wonder is not used in this scenario.

@@Leonardo's Workshop
This wonder is not used in this scenario.

@@Lighthouse
The seas are a dangerous place, inhabited by mysterious monsters!

@@Magellan's Expedition
One never knows when Neptune shall summon his next great storm...

@@Manhattan Project
This wonder is not used in this scenario.

@@Marco Polo's Embassy
This wonder is not used in this scenario.

@@Michelangelo's Chapel
Germanicus is the beloved imperial prince, and hero of the Roman people.  While he lives, Romans everywhere will feel secure.  Should he be bested in combat, however, the people will likely panic. 

@@Oracle
The Army of the Lower Rhine was based near modern-day Xanten, and during the time of Germanicus, consisted of the 1st, 5th, 20th, and 21st legions.  The destruction of part of this army would cause your citizens great consternation.

@@Pyramids
The entire Empires resources are available to the Imperial Romans, and this includes the exploitation of all the provinces!

@@SETI Program
Now lost, Pliny the Elders History of the German Wars told the tale of Germanicus on the Rhine.  Commissioning this work will increase your prestige in every city, as all the townsfolk will no doubt stay up late by campfires to hear it.

@@Shakespeare's Theatre
Emperor Tiberius presence in Italia prevents the region from ever suffering panic.

@@Statue of Liberty
This wonder is not used in this scenario.

@@Sun Tzu's War Academy
The great betrayer Arminius: fiend to Rome; hero to many Germans.  His leadership allows otherwise ordinary German hunters to fight as vicious warriors.

@@United Nations
This wonder is not used in this scenario.

@@Women's Suffrage
This wonder is not used in this scenario.


@UNIT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the UNITS.PDE and UNITS2.PDE text ;files in the original Civilopedia, strung together to make one contiguous section. (French and German ;versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Settlers will be the 50'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@UNIT_INDEX
49,			; Settlers
21,			; Engineers
43,			; Warriors
46,			; Phalanx
2,			; Archers
33,			; Legion
47,			; Pikemen
36,			; Musketeers
23,			; Fanatics
45,			; Partisans
1,			; Alpine Troops
48,			; Riflemen
34,			; Marines
44,			; Paratroopers
35,			; Mech. Inf.
29,			; Horsemen
13,			; Chariot
20,			; Elephant
14,			; Crusaders
32,			; Knights
19,			; Dragoons
12,			; Cavalry
3,			; Armor
11,			; Catapult
7,			; Cannon
4,			; Artillery
30,			; Howitzer
24,			; Fighter
6,			; Bomber
28,			; Helicopter
39,			; Stlth Ftr.
38,			; Stlth Bmbr.
42,			; Trireme
9,			; Caravel
27,			; Galleon
26,			; Frigate
31,			; Ironclad
17,			; Destroyer
16,			; Cruiser
0,			; AEGIS Cruiser
5,			; Battleship
40,			; Submarine
10,			; Carrier
41,			; Transport
15,			; Cruise Msl.
37,			; Nuclear Msl.
18,			; Diplomat
50,			; Spy
8,			; Caravan
25,			; Freight
22,			; Explorer
-1,			; Extra Land
-1,			; Extra Ship
-1,			; Extra Air
-1,			; Test Unit 1
-1,			; Test Unit 2
-1,			; Test Unit 3
-1,			; Test Unit 4
-1,			; Test Unit 5
-1,			; Test Unit 6
-1,			; Test Unit 7
-1,			; Test Unit 8
-2,			; MUST BE HERE! TERMINATOR!

@@AEGIS Cruiser
The warship plays the role of the generic Roman naval vessel.  Though unable to carry troops, it can clear river banks of pesky German forces in preparation for the legions assault.

@@Alpine Troops
German archers are a common foe in the scenario.  Though they are not particularly powerful units, they are capable of shooting their arrows over your city defenses, and as such could give you serious trouble.

@@Archers
Inguiomerus was Arminius uncle.  Highly thought of by Rome, it was disconcerting for Germanicus and the Legions when he decided to throw in his lot with his nephew.  In this scenario, he is a special, and dangerous, Cherusci unit.  He should be softened up before you risk your legions.

@@Armor
The Angrivarii were a tribe that lived just north of the Idistaviso plain.  Like all German warbands, they have limited lethality - their strength lies in numbers.  Conquering their territory will help mitigate this advantage.

@@Artillery
The Chatti were one of the three major tribes that revolted against the Romans.  Like all German warbands, they have limited lethality - their strength lies in numbers.  Conquering their territory will help mitigate this advantage.

@@Battleship
The Barge unit is the only ship that can transport troops.

@@Bomber
Many Germanic tribes made a habit of forming their battle lines with their largest, strongest men in the front rank.  These huge warriors were counted on to inspire fear in their enemies, and inflict a devastating charge.  These are not your average warband.

@@Cannon
The Marsi were one of the three major German tribes that revolted against the Romans, and were the first that Germanicus sought vengeance against.  Like all German warbands, they have limited lethality - their strength lies in numbers.  Conquering their territory will help mitigate this advantage.

@@Caravan
In this scenario, traditional trade units have been renamed Poets and Senators.  You can commission them to speak highly of you on your behalf.  Although Civ2 places more textual emphasis on the monetary revenue their discussions earn, do not forget the large amount of prestige (science beakers) their talks bring to your general!

@@Caravel
Munitions represent all the artillery heavier than an arrow or pilum that the average Roman legion would bring into the field.  Though it can be very arduous to bring up the baggage train that carries them, munitions are indispensable when dealing with hefty fortifications, or powerful Germanic chieftains like Arminius.

@@Carrier
The baggage train is slow, ungainly, and completely dependent on other units for defense.  Nonetheless, it is a powerful unit, as it carries the munitions needed to destroy heavier fortifications.  Because of the Civ2 engine not allowing land units to carry along air units, you will have to move each unit of munitions on to your baggage train at the end of each turn.  Consider the inconvenience part of the charm - baggage trains were quite unwieldy in real life, and generals often chose to leave them behind!

@@Catapult
The Cherusci were the main tribe to revolt against the Romans.  One of their warlords, Arminius, led the revolt.  Nonetheless, their warband units are no more or less powerful than any other.  Though not particularly strong, they are numerous, and are best dealt with while they sleep.

@@Cavalry
The Usipetes were a minor German tribe that revolted against Rome.  They can be exterminated by conquering their homeland and chasing their warriors down.

@@Chariot
Gallic Auxiliaries may soon make up the majority of the Rhine Army.  Though not cheap, they are a good defensive unit, capable of keeping pace with the Legions.  They are not your strongest troops, but can hold their own on defense, and minor offensive operations.

@@Crusaders
German cavalry are a force to be feared.  Although not as strong as your Batavians, they are quick, and pack a ferocious punch when they hit.  Their high firepower rating can make them dangerous to attack, or defend against.

@@Cruise Missile
This unit is not currently in the scenario.

@@Cruiser
Watchtowers are immobile Roman defensive units.  They are good for defense, and can hold munitions to fire at enemies.

@@Destroyer
This unit is not currently in the scenario.

@@Diplomat
This unit is not currently in the scenario.

@@Dragoons
The Tubantes were a minor German tribe that revolted against Rome.  They can be exterminated by conquering their homeland and chasing their warriors down.

@@Elephant
Syrian archers were a mainstay of the Imperial Roman armies.  They are the best archers in the game, and are indispensable for assaulting cities with minor defenses, as their arrows fire high over city walls.  They are not, however, cheap, as they must be brought in from Syria.  

@@Engineers
The detachment unit represents Roman legionaries who specialize in engineering.  They can be used to build rough roads, marching camps, and staging bases.  Additionally, they can cut down forests, if given enough time.  Although they are a replaceable unit, there is a steep penalty for losing them in combat.  

@@Explorer
This unit is not currently in the scenario.

@@Fanatics
This unit is not currently in the scenario.

@@Fighter
Nobles are wealthy, respected Germanic warriors.  They are more powerful than the generic warband, and also have more spoils to strip from their rotting corpses! 

@@Freight
In this scenario, traditional trade units have been renamed Poets and Senators.  You can commission them to speak highly of you on your behalf.  Although Civ2 places more textual emphasis on the monetary revenue their discussions earn, do not forget the large amount of prestige (science beakers) their talks bring to your general! A senator is a more prestigious patron than a poet is.

@@Frigate
Raiding Parties move silently through the dark forests of Germania, ready to ambush unsuspecting legions.  They cannot be seen until combat is initiated.  

@@Galleon
Battering rams, though slow, are extremely powerful units capable of smashing through any defenses.  Remember, if the ram touches the wall, there is to be mercy for none!

@@Helicopter
These terrifying troops carry throwing axes capable of decimating entire lines! They are not your average warband!

@@Horsemen
Some Germans, such as our Chauci auxiliaries, have wisely decided to fight for Rome.  Familiar with the land, they are capable of traveling in terrain no Roman dares traverse.

@@Howitzer
The Frisii were a tribe that revolted against Rome.  They can be exterminated by conquering their homeland and chasing their warriors down.  They are generally found near the sea.

@@Ironclad
This unit is not currently in the scenario.

@@Knights
The Bructeri were a minor German tribe that revolted against Rome.  They can be exterminated by conquering their homeland and chasing their warriors down.

@@Legion
Arminius, prince of the Cherusci, architect of the Teutoburg Betrayal, and one of Romes most hated enemies.  He is a dangerous foe, and your main objective is to bring him to Rome in chains!

@@Marines
This unit is not currently in the scenario.

@@Mechanized Infantry
Each Roman Legion traditionally had a small cavalry group attached.  These are not replaceable in the scenario, although the better Batavian Horse can be recruited.  All cavalry units are extremely mobile, in that they treat all squares as rough roads, and ignore enemy zones of control.  Further, they can see two spaces, making them useful scouts.  They are hardly, however, invulnerable to attack.

@@Musketeers
Arminius, prince of the Cherusci, architect of the Teutoburg Betrayal, and one of Romes most hated enemies.  He is a dangerous foe, and your main objective is to bring him to Rome in chains!

@@Nuclear Missile
This unit is not currently in the scenario.

@@Stealth Bomber
The proud Romans never forget the sting of defeat.  Should your legions or detachments be massacred, this memory will remain with your people, and frighten them, throughout the scenario.

@@Stealth Fighter
The Germanic tribes were renowned for their use of javelins.  Cheap and easy to fashion, javelin-equipped troops will be one of your main adversaries in this scenario.  Though, individually, they are not very dangerous to a legion, they are numerous, and therein lies their strength.

@@Submarine
The great seas are Neptunes lair, and an unpredictable and dangerous one at that.  Great storms are known to appear on the horizon from time to time.

@@Transport
If a tree falls in the forest, and there is no one there to hear it, does it hold up the Roman column?

@@Trireme
The Germans are quite adept at the art of ambush, and any forced march through their territory must take this into consideration.

@@Warriors
Germanicus, grandson of Mark Antony, adopted son of Tiberius and heir to the throne, father of the future emperor Caligula, brother to the future emperor Claudius, and grandfather of the future emperor Nero - this man was a giant in Roman history.  He first distinguished himself fighting in Pannonia before being assigned to command the Rhine Legions in their quest to avenge Varus.  Though an extremely powerful unit, his death at the hands of the Germans would throw the Empire into panicked despair.

@@Paratroopers
The Batavian Horsemen were renowned for their ability to swim their horses in full uniform across rivers, and immediately fight on the other side.  To represent this in the scenario, they may use the ford river (p) command, to cross rivers without needing a natural crossing point, or ship.  They do, however, require a staging base to prepare this operation.

@@Partisans
When villages start to burn, villagers usually dont make a habit of staying there! If you can capture the refugees, you can sell them into slavery!

@@Phalanx
In addition to the brilliant leadership of Germanicus, the Rhine Legions benefited from the cool nature of his second in command, Caecina.  He is most notable for thwarting Arminius by fighting his way through a trap in terrible terrain, thus saving several legions.  Will you be able to match this feat?  His death would be a disappointment to the Empire.  

@@Pikemen
Arminius, prince of the Cherusci, architect of the Teutoburg Betrayal, and one of Romes most hated enemies.  He is a dangerous foe, and your main objective is to bring him to Rome in chains!

@@Riflemen
This unit is not currently in the scenario.

@@Settlers
The Legate is the generic Roman general.  Though a strong unit, they are no Germanicus.

@@Spy
This unit is not currently in the scenario.

@TERRAIN_AND_RESOURCE_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the TERRAIN.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Settlers will be the 50'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@TERRAIN_INDEX
0,			; Desert
8,			; Plains
3,			; Grassland
1,			; Forest
4,			; Hills
6,			; Mountains
11,			; Tundra
2,			; Glacier
10,			; Swamp
5,			; Jungle
7,			; Ocean
24,			; Oasis
12,			; Buffalo
3,			; Grassland
18,			; Pheasant
13,			; Coal
21,			; Gold
18,			; Game
23,			; Ivory
26,			; Peat
20,			; Gems
14,			; Fish
25,			; Desert Oil
30,			; Wheat
3,			; Grassland
27,			; Silk
31,			; Wine
22,			; Iron
16,			; Furs
25,			; Glacier Oil
28,			; Spice
15,			; Fruit
29,			; Whales
-2,			; MUST BE HERE! TERMINATOR!

;Terrain Types
@@Desert
Paths are the easiest way to move around the dark forests of Germania, but also the least defensible.  Most often flanked by forest, there is always the risk of ambush when traveling upon any well-known route.

@@Forest
The further one walks into the forests, the thicker the trees become.  Deep forests are very difficult for most Roman troops to move through.  The Germans, by contrast, have no such problem.

@@Glacier
All cities in this scenario are built on urban areas.  This represents the various outlying towns and hamlets that would contribute to the city.

@@Grassland
Unconquered regions are not as productive as pacified ones.  If you can spare them, you can send some detachments to pacify regions so they can be fully exploited.

@@Hills
Hills are elevated positions that afford a strong defensive bonus.  There are relatively few in this part of the world, but those that exist make for challenging hikes.

@@Jungle
The Teutoburg Forest is a dark and eerie place, not easily traversed by your legions.  The gloomy forest was the site of the Varus Disaster, and it is possible that before your campaign is done, Varus may not be the only Roman defeated there.

@@Mountains
Although easier to traverse than deep forests, light forests still sap movement points.  It is worth noting that most units can move into these areas and still attack.  This tactic could prove useful...

@@Ocean
The seas and rivers around Germania can allow for deep penetrations by amphibious operations, if the weather permits.

@@Plains
Pacified lands are the most easily exploited, producing abundant harvests, raw materials, and trade.  Unfortunately, Germania has so far proved an extremely difficult land to pacify...

@@River
Though not exactly renowned for their architectural achievements, some Germanic tribes have managed to construct some rough defensive lines as a result of constant inter-tribe warfare.  Scaling this ramparts will prove difficult.

@@Swamp
A few areas of Germania are nearly-impassable marshes.  Most of our units are incapable of maneuvering in them, and thus must stick to the paths.  

@@Tundra
The Rhine may be the most often bridged river in the Roman world.  Ever since Caesar, commanders have thrown up a sturdy bridge to support their invasions.


;Special Resources

@@Buffalo
A special resource.

@@Coal
A special resource.

@@Fish
A special resource.

@@Fruit
A special resource.

@@Furs
A special resource.

@@Game (Forest)
@@Pheasant
A special resource.

@@Musk Ox
A special resource.

@@Gems
A special resource.

@@Gold
A special resource.

@@Iron
A special resource.

@@Ivory
A special resource.

@@Oasis
A special resource.

@@Oil
A special resource.

@@Peat
A special resource.

@@Silk
A special resource.

@@Spice
A special resource.

@@Whales
A special resource.

@@Wheat
A special resource.

@@Wine
A special resource.

@GOVERNMENT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the GOVERN.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Fundamentalism will be the 5'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@GOVERNMENT_INDEX
0,			; Anarchy
1,			; Despotism
5,			; Monarchy
2,			; Communism
4,			; Fundamentalism
6,			; Republic
3,			; Democracy
-2,			; MUST BE HERE! TERMINATOR!

@@Anarchy
This government should not appear in this scenario.  If it does, something has gone wrong.

@@Despotism	
This government should not appear in this scenario.  If it does, something has gone wrong.

@@Communism
This government should not appear in this scenario.  If it does, something has gone wrong.

@@Democracy
This government should not appear in this scenario.  If it does, something has gone wrong.

@@Fundamentalism
All nations except the Rhine Legions are ruled by an Autocracy.  Their citizens will never grow frightened, and their armies will be vast.  Autocracy is fundamentalism renamed.

@@Monarchy
This government should not appear in this scenario.  If it does, something has gone wrong.

@@Republic
The Rhine Legions government is an Army.  It is the Republic renamed.  As such, although you are initially blessed with high levels of security (happiness) due to the very few homed units, any attempt to drain your cities of all manpower by recruitment will quickly lead your citizens to grow frightened.


@CONCEPT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the CONCEPT.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;

@@Disband
When a friendly unit is disgraced in combat, you may choose to decimate the unit.  Ten times.

@@Fortify
Roman legions on campaign halted their march early enough each evening to build a completely fortified camp for the night. They had learned the value of defensive fortifications when under attack. Where possible, it was the standard practice of most armies to build defensive works of some type whenever expecting an attack. Fortified defenders had their fighting strength multiplied, making it much harder to defeat them.

Ground units can be ordered to fortify by pressing the "F" key, or by selecting "Fortify" from the Orders menu. The defensive value of fortified units is increased by 50 percent.

@@Fortress
Once the Rhine Legions have pursued discipline, Detachments can build marching camps.  A properly manned marching camp can provide an effective defense by doubling the defensive strength of all units stationed within. Unlike normal combat, units stacked within a marching camp defend and are destroyed one at a time in battle, rather than being destroyed simultaneously. Marching camps themselves do not suffer damage in the attack.

@@Irrigation
Small farms increase the amount of food certain terrain types produce.  The Rhine Legions can further improve these to large farms.

@@Luxuries
In this scenario, soldiers take the place of luxuries.  By hiring more, your cities will be more secure, but at the expense of prestige (science) and trade.

@@Mining
You can build fabrica, or workshops, on some terrain if you would like to both increase the resources you exploit from the countryside, and the chance of your people revolting because of this exploitation.

@@Pillage
You may, if you wish, pillage terrain improvements.  This could prove a useful way to reduce your revolt risk, or a particularly troublesome citys population.

@@Pollution
A very important concept in this scenario is that pollution has been replaced with revolt risk.  When you exploit your province by harvesting its natural resources, you will increase the likelihood that your people will revolt against your rule.  Your detachment units are capable of suppressing these revolts, but of course this takes them away from military pursuits.
^
Later in the game, you may have the option of reducing your revolt risk by extending Allied Status or even Roman Citizenship to your subjects.
^
If, for any reason, you experience revolts in such a quantity that they cause a province-wide revolt (global warming), you have LOST THE GAME.

@@Railroads
Roman Roads (Railroads) are already present at a select few locations when this scenario begins.  No further ones can be constructed.  Though you will be able to instantly move units amongst your four starting cities, you will either have to hoof it, or force march units to the deep reaches of Germania.

@@Roads
A rough road allows units to move much more efficiently than a forest or even a path.  It would be wise to construct them in strategic locations.

@@Science
In this scenario, prestige takes the place of science.  All advances reflect political policies, and to have them enacted requires two things: prestige and money.  Though you cannot build many prestige buildings at first, once you win some victories you will be able to gloat about your conquests.

@@Sentry
Units ordered to go on sentry duty appear as gray silhouettes. These units are removed from the movement queue, and remain on sentry duty until another unit moves into their sight range or until they are manually reactivated. Units on sentry duty inside a city are automatically loaded onto ships (up to the ship's unit carrying capacity) when the ship leaves the city.

Units are placed on sentry duty by pressing the "S" key, or by choosing the "Sentry" option on the Orders menu. Damaged units placed on sentry inside a city become active when they have been completely repaired.

@@Shields
In this scenario, shields represent all the resources of your province that you can exploit, including manpower.  You can increase this by adopting harsh policies for your people, but this will, in turn, increase their likelihood to revolt.

@@Specialists
The citizen icons displayed in the Population Roster of the City Display represent the city's work force. Each citizen added to the roster is automatically put to work developing one of the terrain squares within the city radius. In certain situations it may become necessary to remove a citizen from terrain production in order to perform a specific task. Citizens so removed are called specialists. There are three types of specialist, each of which increases one of the three components of Trade produced by a city. Soldiers increase Security, Merchants increase Taxes, and Politicians increase Prestige.

@@Taxes
The Taxes collected by a city are indicated by gold coin icons in the Resource Chart of the City Display. Taxes are used primarily to pay the maintenance cost of City Improvements each turn. Any tax revenues not used for maintenance of Improvements are added to your treasury. The amount of Taxes generated by the city is primarily determined by the amount of incoming Trade you have allocated to Taxes. This can be adjusted by selecting the "Change Tax Rate" option from the Kingdom menu.

Tax revenues can also be increased through the construction of certain City Improvements and Wonders of the World, or by converting citizens into Merchants.

@@Trade
If you command a great degree of prestige and influence, you will have an easier time convincing Rome to send reinforcments, and paying for your troops and city improvements.  Send out poets and Senators to increase your fame!

@@Trade Routes
Once you commission a poet or senator, you can send them to another city to discuss your exploits.  Doing so increases your prestige, as more and more citizens become aware of your feats of daring.  This prestige in turn increases the amount of merchants who will visit your cities, the rapidity of your political policies being implemented, and the likelihood of your soldiers keeping your citizens feeling secure.

@@Veteran Units
Veteran troops fight better than raw recruits, and take up the honored role of defending your right flank in battle - the most exposed area.  Units can achieve veteran status by surviving battles, or by hanging around the local valetudinarium, soaking in the wounded soldiers stories of glory.

@@Corruption and Waste
Despite your best efforts, you will never rid your provinces of thieves and crooks.  The best you can do is build better gates to at least reduce the problem.

@@Unhappiness Due to Civ Size
Once you have built a certain number of cities, your citizens start to worry about your ability to effectively maintain your offensive.  Fearing a major setback, more of your people will grow frightened.

@@Combat Damage
It is now possible for units to be damaged as a result of combat. In each successful attack, a unit inflicts an amount of damage equal to its Firepower rating. The amount of damage a unit can sustain before it is destroyed is determined by multiplying the unit's Hit Point rating by ten.

The approximate amount of damage a unit has sustained can be determined by the length and color of the unit's damage bar (the colored bar at the top of the unit's shield symbol). A green bar indicates that the unit has lost from 0 to 33 percent of its Hit Points, a yellow bar shows that the unit has lost from 34 to 66 percent, and a red bar indicates that it has lost 67 percent or more.

Damage also affects the movement of a unit. The percentage of movement lost is equivalent to the percentage of Hit Points lost. Sea units can never have their movement reduced below two. The movement of air units is not affected by damage.

@@Transforming Terrain
Detachments are capable of cutting down forests to make flat ground, should you so choose.

@@Airbases
A staging base is an area where your missile units can be stored for future attacks, and from which your Batavian Horse can prepare to ford a river.  Detachments are capable of building these once you pursue the policy of building Staging Bases.

@@Airlift
Once you have reestablished discipline, your soldiers will be capable of force marching between any two cities that are accustomed to it.  Given the vast nature of the dark forests, this is a useful feature.

@@City Squares
;Translation Note: This refers to the map squares occupied by cities, not "Town Squares".
The resources utilized by a city are not only generated in the squares surrounding the city: they are also generated by the city square itself. The city square generates all the resources normally produced by the Terrain type on which the city is built. In addition, the Terrain square occupied by the city is improved to the maximum extent possible. The city square automatically contains a road, which is upgraded to a railroad when the Railroad Advance is discovered. The city square is also automatically irrigated or mined, depending on the type of terrain. Finally, if the city is built on Terrain that normally produces no Shields, one Shield is automatically added to the other resources generated in the city square. These enhancements ensure that the city square produces the maximum amount of resources possible.



@This must be here to terminate search!!!

